Diferencia entre revisiones de «Habilidades Especiales»
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[[File: | [[File:Recharge.png|link=Recharge]] [[Recharge]]: Fires every other turn only. | ||
[[File: | [[File:Rogue.png|link=Secret Identity]] [[Secret Identity]]: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining. | ||
[[File:Stealth.png|link=Stealth]] [[Stealth]] (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks. | [[File:Stealth.png|link=Stealth]] [[Stealth]] (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks. |
Revisión del 15:44 6 jul 2016
There are some units in the game that add a further layer of tactical options to the players by featuring special skills.
Blast: Gains increased damage output for each tile closer to the target and ignores Stealth.
Call of Duty: Grants attack and defense bonus to all friendly units when this unit is killed. Only applicable once.
Chivalry: Gains bonus to attack and defense when it is the only unit with chivalry in your army.
Close Quarters: Gains attack bonus when attacking an adjacent field.
Contact!: Always retaliates against attacks within range.
Dug-In: Receives defense increase when enemy is more than 2 tiles away from it.
Flying: Cannot be attacked by artillery units. Ignores terrain when moving.
Heat: Reduces attack of target.
Last Stand: Gains attack and defense bonus for every unit with last stand that is killed.
MIRV: Hits targeted unit and between 1 and 3 additional units in range.
Morale: All friendly units start a battle with 1 point of armor. Does not stack.
One-Shot: Is removed from battle after attacking. Dies when battle is lost.
Power Shot: Ignores defensive skills and terrain.
Rapid Deployment: Starts the battle in a random field on the map. Acts before any other unit.
Rally: All friendly units start a battle with extra % attack and defense bonus. This ability does not stack.
Reactive Armor: Cannot take more than 4 damage per attack.
Recharge: Fires every other turn only.
Secret Identity: Ignores first damage and transforms into another unit of your army. Dies instead, if you have no unit without secret identity remaining.
Stealth (hides in terrains): When standing in varies with terrains, they can only be damaged by adjacent melee attacks.