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(Created page with "{| style="width: 85%; margin: auto;" | style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Conscript''' |- | style="text-align: center;" cols...") |
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| style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Conscript''' | | style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Conscript''' | ||
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| style="text-align: center;" colspan="2" |[[File:Recruta.jpg]] | | style="text-align: center;" colspan="2" |[[File:Recruta.jpg|link=]] | ||
Conscript gains defence bonus while positioned in trenches and entrenchments. Because of the special ability Close Quarters, Conscript gains an attack bonus when attacking in adjacent fields. | Conscript gains defence bonus while positioned in trenches and entrenchments. Because of the special ability Close Quarters, Conscript gains an attack bonus when attacking in adjacent fields. | ||
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| style="width: 30%;"| Age: | | style="width: 30%;"| Age: | ||
| style="width: 70%;"| [[File:Icon_reward_age.png]] Progressive Era | | style="width: 70%;"| [[File:Icon_reward_age.png|link=]] Progressive Era | ||
|- | |- | ||
| style="width: 30%;"| Type: | | style="width: 30%;"| Type: | ||
| style="width: 70%;"| [[File:Icon_reward_military_unit_light_infantry.png]] Light Unit | | style="width: 70%;"| [[File:Icon_reward_military_unit_light_infantry.png|link=]] Light Unit | ||
|- | |- | ||
| style="width: 30%;"| Attack: | | style="width: 30%;"| Attack: | ||
| style="width: 70%;"| [[File:Icon_attack.png]] 40 | | style="width: 70%;"| [[File:Icon_attack.png|link=]] 40 | ||
|- | |- | ||
| style="width: 30%;"| Defense: | | style="width: 30%;"| Defense: | ||
| style="width: 70%;"| [[File:Icon_defense.png]] 48 | | style="width: 70%;"| [[File:Icon_defense.png|link=]] 48 | ||
|- | |- | ||
| style="width: 30%;"| Range: | | style="width: 30%;"| Range: | ||
| style="width: 70%;"| [[File:Icon_range.png]] 9 | | style="width: 70%;"| [[File:Icon_range.png|link=]] 9 | ||
|- | |- | ||
| style="width: 30%;"| Movement: | | style="width: 30%;"| Movement: | ||
| style="width: 70%;"| [[File:Icon_movement.png]] 16 | | style="width: 70%;"| [[File:Icon_movement.png|link=]] 16 | ||
|- | |- | ||
| style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Bonuses''' | | style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Bonuses''' | ||
|- | |- | ||
| style="width: 30%;"| Attack: | | style="width: 30%;"| Attack: | ||
| style="width: 70%;"| +10 against [[File:Icon reward military unit heavy infantry.png]] | | style="width: 70%;"| +10 against [[File:Icon reward military unit heavy infantry.png|link=]] | ||
+25 against [[File:Icon_reward_military_unit_long_range.png]] | +25 against [[File:Icon_reward_military_unit_long_range.png|link=]] | ||
+10 in [[File:Sandbagcircle.png]] | +10 in [[File:Sandbagcircle.png|link=]] | ||
|- | |- | ||
| style="width: 30%;"| Defense: | | style="width: 30%;"| Defense: | ||
| style="width: 70%;"| +10 against [[File:Icon reward military unit heavy infantry.png]] | | style="width: 70%;"| +10 against [[File:Icon reward military unit heavy infantry.png|link=]] | ||
+25 against [[File:Icon_reward_military_unit_long_range.png]] | +25 against [[File:Icon_reward_military_unit_long_range.png|link=]] | ||
+10 in [[File:Sandbagcircle.png]] | +10 in [[File:Sandbagcircle.png|link=]] | ||
+25 in [[File:Trench.png]] | +25 in [[File:Trench.png|link=]] | ||
|- | |- | ||
| style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Abilities''' | | style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Abilities''' | ||
|- | |- | ||
| style="text-align: center;" colspan="2" | [[File:Close_quarters.png]] Close Quarters +20 | | style="text-align: center;" colspan="2" | [[File:Close_quarters.png|link=]] Close Quarters +20 | ||
|- | |- | ||
| style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Other Info''' | | style="color: black; background-color: #b6895b; text-align: center;" colspan="2" | '''Other Info''' | ||
|- | |- | ||
| style="width: 30%;"| Battle Points: | | style="width: 30%;"| Battle Points: | ||
| style="width: 70%;"| [[File:Icon_rank.png]] 1700 | | style="width: 70%;"| [[File:Icon_rank.png|link=]] 1700 | ||
|- | |- | ||
| style="width: 30%;"| Requirements: | | style="width: 30%;"| Requirements: | ||
| style="width: 70%;"| [[FILE:Icon_quest_alchemie.png]] Mass Mobilization | | style="width: 70%;"| [[FILE:Icon_quest_alchemie.png|link=]] [[Mass Mobilization]] | ||
[[File:Military_small.png]] Conscripton Office | [[File:Military_small.png|link=]] [[Conscripton Office]] | ||
|- | |- | ||
| style="width: 30%;"| Training Costs: | | style="width: 30%;"| Training Costs: | ||
| style="width: 70%;"| 1120 [[File:Icon_money.png]] 280 [[File:Icon_supplies.png]] | | style="width: 70%;"| 1120 [[File:Icon_money.png|link=]] 280 [[File:Icon_supplies.png|link=]] | ||
|- | |- | ||
| style="width: 30%;"| Training Time: | | style="width: 30%;"| Training Time: | ||
| style="width: 70%;"| [[File:Icon_time.png]] 4:00:00 hours | | style="width: 70%;"| [[File:Icon_time.png|link=]] 4:00:00 hours | ||
|- | |- | ||
| style="width: 30%;"| Healing Time: | | style="width: 30%;"| Healing Time: | ||
| style="width: 70%;"| [[File:Icon_time.png]] 24 mins/hit point | | style="width: 70%;"| [[File:Icon_time.png|link=]] 24 mins/hit point | ||
|} | |} |
Revisión del 15:41 4 jul 2016
Conscript | |
Conscript gains defence bonus while positioned in trenches and entrenchments. Because of the special ability Close Quarters, Conscript gains an attack bonus when attacking in adjacent fields. | |
Properties | |
Age: | Progressive Era |
Type: | Light Unit |
Attack: | 40 |
Defense: | 48 |
Range: | 9 |
Movement: | 16 |
Bonuses | |
Attack: | +10 against
+25 against +10 in |
Defense: | +10 against
+25 against +10 in +25 in |
Abilities | |
Close Quarters +20 | |
Other Info | |
Battle Points: | 1700 |
Requirements: | Mass Mobilization |
Training Costs: | 1120 280 |
Training Time: | 4:00:00 hours |
Healing Time: | 24 mins/hit point |