Diferencia entre revisiones de «Terrenos»

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Línea 3: Línea 3:


[[File:Bushes.png|link=]] Bushes
[[File:Bushes.png|link=]] Bushes
[[File:Crater.png|link=]] Crater




Línea 12: Línea 15:


[[File:Hills.png|link=]] Hills
[[File:Hills.png|link=]] Hills
[[File:Housebattle.png|link=]] House




Línea 18: Línea 24:


[[File:Rocks.png|link=]] Rocks
[[File:Rocks.png|link=]] Rocks
[[File:Rubble.png|link=]] Rubble




[[File:Trench.png|link=]] Trench
[[File:Trench.png|link=]] Trench

Revisión del 16:56 6 jul 2016

On the battle map, there are different types of terrain. Forest, bushes, rocks, hills, plains and swamps are some of them. Terrain has two different effects in the game: Firstly, it affects movement. Water areas are impassable, and other types of terrain costs extra movement points when they are crossed. On the other hand, terrain can give battle bonuses: light melee units get defense bonuses in bushes and forests, heavy melee units are better protected in plains, long-range units receive an attack bonus when they shoot from hills, whereas those with short range attacks deal more damage standing on rocks. Only fast units do not receive benefits through the terrain.


Bushes.png Bushes


Crater.png Crater


Sandbagcircle.png Entrenchement


Forest.png Forest


Hills.png Hills


Housebattle.png House


Plain.png Plain


Rocks.png Rocks


Rubble.png Rubble


Trench.png Trench